There are three competing builds of Food Chain at the moment: a 4 Walking Ballista build; a Fierce Empath toolbox build with Gurmag Angler and Emrakul, the Aeons Torn; and a Trinket Mage toolbox build with cards like Relic of Progenitus and Engineered Explosives. I don’t usually like to give exact numbers here, but I feel like it’s an important start to this conversation.
The deck can go off faster though. For the ability of walking ballista, take a look at [[treskellion]] (for the [[necrotic ooze]] + [[phyrexian delver]] combo), walking ballista - (G) (MC) (MW) (CD) (ER)treskellion - (G) (MC) (MW) (CD) (ER)necrotic ooze - (G) (MC) (MW) (CD) (ER)phyrexian delver - (G) (MC) (MW) (CD) (ER)[[cardname]] or [[cardname|SET]] to call, cogwork assembler - (G) (MC) (MW) (CD) (ER)ensnaring bridge - (G) (MC) (MW) (CD) (ER)[[cardname]] or [[cardname|SET]] to call, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. The path to victory in the matchup often involves about two pieces of disruption to throw your opponent off balance. This does “more things” than naming Ballista, but that doesn’t necessarily mean that it is better. Popular Cards BANNED In Other Formats | EDHRECast 137. I am a combo player. This is a creature based matchup, after all. Once you’ve done this, you can try to take over the game with equipment.
This does NOT name Food Chain. We are favored for post-sideboard games on the play, but not on the draw. You play a Food Chain on one turn and an Eternal Scourge or Misthollow Griffin on the other. By paying 1W you can grant Lifelink to Walking Ballista and repeatedly remove +1/+1 counters while Heliod’s static ability adds them back on. This week we’re discussing popular EDH cards that were BANNED in other formats, and examining what it is that makes them so powerful. Our path to victory usually involves sticking two pieces of disruption and then riding a threat to victory. EDHREC relies on ads to pay server costs and fund new features. While it is plausible to play a deck without a win condition, it is probably a better idea to include at least one route to victory. On the play, they can sneak a Manipulate Fate, Abrupt Decay, or two spells under you, often giving them the setup to win the game. Repeat, dealing infinite damage to any targets you wish. If they have resolved both a Manipulate Fate and a Food Chain already, then you probably have better things to do with your mana than drop Prelate. [[cogwork assembler]] seems really good as a replacment for walking ballista the major downside is it doesnt get fetched with trinket mage and cards like [[ensnaring bridge]]. Too-Specific Top 10 – There Are Some Who Call Me… Tim? There are multiple win conditions to consider, such as combo finishers, playing cards that say "you win the game," and other cards with dominant effects. While the combo finish is strong, the midrange portion of the deck actually gets most of the wins. If you somehow get all of their recursive idiots in the yard, Deathrite Shaman, Relic of Progenitus, and Surgical Extraction threaten to undo all that work very quickly. It will become relevant again in the very late game, but the game is often (effectively) decided by that point. Keep in mind that Griffin requires two blue mana, and deny appropriately when you can. Admittedly, the second Manipulate Fate packs a little bit less of a punch though. They get to exile some combination of Misthollow Griffin and Eternal Scourage, then draw a card. Walking Ballista doesn’t do much on its own, but it certainly does a lot when you have infinite mana. If they are on a 4x Ballista build, the choice is very difficult. Revoker is really difficult to use in this matchup.
I found that it really underperformed in game one scenarios (I always fetched SoFaI first, it can’t get a Griffon with the trigger, lines up poorly with Leovold). Win rate with WW D&T: 1-0 (100%) It also has another piece of secret tech; Divine Intervention.Making the game a draw usually causes even more frustration amongst my opponents than if I won, ironically enough. Games where they are on the play AND have DRS are particularly rough. Also take into consideration your opponent’s exile zone in making the decision. Unlike Emrakul, it’s a completely reasonable card on its own; casting it for X=2 or 3 is actually backbreaking against many of the fair decks of the format.