EFB Copies set to Texture and Texture slider set to fast.
Have to use HLE for sound not to be choppy, but sounds great. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native.
2. I'm trying to make it look like Zelda Wind Waker HD for Wii U. Lowering the internal resolution may give a great boost in speed. No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far.
The game is set on a group of islands in a vast sea—a first for the series. Mostly playable. A high-definition remaster, The Legend of Zelda: The Wind Waker HD, was released for the Wii U in 2013. Note: The game is totally unplayable (<10FPS) on the same computer when using a OS. —————————————————————————————————, Part 1 – 1Fichier | Mediafire | Mega, Part 2 – 1Fichier | Mediafire | Mega, For Extracting Rar Files Use WinRAR or 7zip.
Using ALSA audio backend, DSP LLE (included). Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. Fairly consistent 30FPS with minimal issues.
My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. The Legend of Zelda The Wind Waker HD is an Action-adventure video game for the Nintendo WII U. I have tried many setings but you can check my current one in the videos description. Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slightly bugged as Lenzo will not recognize certain pictographs, take a look on Google for the solution for this; fully playable! In this timeless classic with a unique and colorful “toon-shaded” art style, players guide Link as he sets out on the massive Great Sea to find his kidnapped sister. With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). bringing them to their next destination and action-packed adventure I have played this on a better processor total 6.9GHz (two core) and runs amazingly! The Legend of Zelda: The Wind Waker [b] is an action-adventure game developed and published by Nintendo for the GameCubehome video game console. Debug Symbol Files. Almost perfect. Fully playable though. Fully playable at 100% / 30FPS with 1x native resolution.
It dose not always complete prefetching couse it works only 1 out of 10 tries. Turning the "safe texture cache" on will fix this. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. Flawless game play, even with all the graphics options maxed out. Cannot see anything when in game.
Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. Download Links: (Part 1 – 1 GB) (Part 2 – 407 MB) Fixed by 5.0-9638 and 5.0-9735. The distance blur is built into the game, but to some, it looks off on higher resolutions. Only configuration options for the best compatibility where they deviate from defaults are listed. Außerdem kann man drüber streiten, wie viel Spaß ein Epos wie The Legend of Zelda auf dem kleinen Handy-Bildschirm macht, wenn es nicht so dezidiert dafür optimiert wurde wie beispielsweise Squares Final Fantasy 9. At higher resolutions, the game bogs down everywhere. 2013, while the packaged version launches Oct. 4, 2013 with distinctive
If You Like This Game Then Buy IT, Support The Developers. General settings: 1600x900, D3D9, 16:9. VBA-M connection works fine, although it causes massive FPS drop in the game. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf. The built-in Widescreen Hack causes clipping issues. See retailer for details. Most of the time fine so, 8xAA and 4xAF. Typical false lava/heat-effect. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen.
The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in May 2003.
Publisher: Nintendo Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. Fully playable. Donate Bitcoin (BTC): 38xCM6eJLUJzYYJrVYtJxM2u5UWk7RKHk3, The Legend of Zelda The Wind Waker HD (01 of 07), The Legend of Zelda The Wind Waker HD (02 of 07), The Legend of Zelda The Wind Waker HD (03 of 07), The Legend of Zelda The Wind Waker HD (04 of 07), The Legend of Zelda The Wind Waker HD (05 of 07), The Legend of Zelda The Wind Waker HD (06 of 07), The Legend of Zelda The Wind Waker HD (07 of 07), Donkey Kong Country Returns [SF8E01] [WBFS], Yu-Gi-Oh! Nutzungsbestimmungen | Continuous graphics corrupts with "heat" effect (lava areas almost unplayable). Outdoors run about 17FPS, Indoors 28. Playable 7-10FPS. GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. EFB was set to texture and fast, the default setting. Through this new feature, comments or screen shots posted on Miiverse will wash up on the shores of other players’ games.
Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Use AR code above to disable heat effect glitch. The game runs perfect with hd texture packs, eating up 20GB of RAM when prefetching is enabled. Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Very occasional random crashes. Fully playable till the end. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got. Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. It’s like finding a message in a bottle. Constant 30FPS, fully playable. Dies kann folgende Ursachen haben: Flickers in lava levels are looking like screen errors because the seem to be rendered very hard. No crashes.
Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. Im Einzelnen sind die eingesetzten Verfahren: Genaue Standortdaten und Abfrage von Geräteeigenschaften zur Identifikation, Informationen auf einem Gerät speichern und/oder abrufen, personalisierte Anzeigen und Inhalte, Anzeigen- und Inhaltsmessungen, Erkenntnisse über Zielgruppen und Produktentwicklungen.
Slowdowns in places with more than three NPC's.
wurdest gebannt. Runs just fine with default settings. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60FPS (PAL/NTSC). General graphics settings: D3D9, 1680x1050, force 16:9. islands, fight fearsome enemies, take on mighty bosses, and seek out the Through this new feature, Smoke glitch still there, not game breaking in the least. The Legend of Zelda: The Wind Waker makes its glorious return on ISO download page for the game: The Legend of Zelda: The Wind Waker HD (Wii U) - File: The Legend of Zelda: The Wind Waker HD (USA) [Loadiine Ready].torrent - EmuRoms.ch I'm making HD textures for The Wind Waker since 2 days ago. This breaks effects that rely on accurate mipmap levels.
Limiting FPS to 65 / Audio. The Legend of Zelda: The Wind Waker makes its glorious return on the Wii U console with gorgeous HD graphics and enhanced game features. Fully playable: No slowdowns, no known glitches. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30FPS to ~25FPS. AA does not work at all. Dein Kommentar wurde nicht gespeichert. Settings: 1680x1050 Direct3D9, 2.5x Native, recommended wiki settings.